Procedural Dynamic HDR Sky Rendering in Video Games
January 1, 2016Microsoft Turn10 Studios Computer Science, 2015-16
Liaison(s): Daniel Adent ’86/87, Chris Tector, Colin Reed
Advisor(s): Elizabeth Sweedyk
Students(s): Melissa Galonsky (PM-S), Karen Huddleston (PM-F), Anna Pinson, Alejandro Mendoza
Skies form an important part of any outdoor environment. Turn 10’s current methods have to make tradeoffs between realism, disk space usage, and dynamically choosing the sun and cloud positions. The Turn 10 clinic team aims to solve these problems by procedurally generating realistic skies with the sun position and clouds asked for by the user.